Timeline for How do you transform a coordinate system from Cartesian to Isometric?
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 14, 2023 at 23:35 | vote | accept | qodeninja | ||
| Jun 22, 2017 at 0:01 | answer | added | Leftium | timeline score: 1 | |
| Jun 21, 2017 at 18:29 | comment | added | Applekini | I'm not sure if this is correct so I'll be posting this as a comment. Try this: matrix.identity();, matrix.scale(sqrt(2) / 2, sqrt(2) / 4, 1);, matrix.rotate(0, 0, 1, -45); //degrees, matrix.inverse(); in that order. Then you just multiply your position vector with that matrix (x, y).multiply(matrix);. The result of the final calculation should be your coordinates in iso space. | |
| Jun 21, 2017 at 18:28 | answer | added | Bálint | timeline score: 2 | |
| Jun 21, 2017 at 18:09 | history | edited | qodeninja | CC BY-SA 3.0 | added 62 characters in body |
| Jun 21, 2017 at 17:52 | history | edited | qodeninja | CC BY-SA 3.0 | added 214 characters in body |
| Jun 21, 2017 at 17:46 | review | First posts | |||
| Jun 21, 2017 at 18:23 | |||||
| Jun 21, 2017 at 17:45 | history | asked | qodeninja | CC BY-SA 3.0 |