Timeline for Voxel Game - High Memory and CPU Usage
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 11, 2017 at 23:10 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Sep 11, 2017 at 3:23 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Aug 6, 2017 at 7:17 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jun 27, 2017 at 9:50 | answer | added | ratchet freak | timeline score: 1 | |
| Jun 27, 2017 at 9:07 | answer | added | Maximus Minimus | timeline score: 2 | |
| Jun 27, 2017 at 6:56 | comment | added | AtomProgrammer | Currently I have it so the chunk builds a mesh from only the visible block faces :/ | |
| Jun 27, 2017 at 6:55 | comment | added | Bálint | You shouldn't render invisible blocks | |
| Jun 27, 2017 at 5:33 | history | asked | AtomProgrammer | CC BY-SA 3.0 |