Timeline for Vulkan am I creating too many graphics pipelines?
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
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| Jul 25, 2017 at 17:52 | comment | added | Ekzuzy | To render a scene from different perspective You don't need separate pipelines, only different transformation matrices (possibly different descriptor sets, each with the same layout). And I don't understand the part about two windows with different pipelines. Each window has it's own swapchain. If You have only one device to render into multiple windows, You can share pipelines across them (common pipeline objects may be used to render into multiple windows). | |
| Jul 25, 2017 at 14:26 | comment | added | 0xen | So in the case of having two windows with different pipelines (as they would be rendering the same scene but from different angles) I would need separate pipelines for each? | |
| Jul 25, 2017 at 4:57 | history | answered | Ekzuzy | CC BY-SA 3.0 |