Timeline for most efficient AABB vs Ray collision algorithms
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 20, 2022 at 8:35 | comment | added | tuket | The same author wrote a follow-up blog post for handling some corner cases: tavianator.com/2015/ray_box_nan.html | |
| Jan 30, 2022 at 0:53 | comment | added | Elliot E | Excuse my ignorance but what are these properties of the ray r? is r.n a normalized direction vec2? is r.n_inv = -r.n? is r.x0 the origin vec2 of the ray? | |
| Aug 8, 2020 at 20:47 | comment | added | Jonas Beck | this is the fastest currently know method. note that modern min/max are often implemented branchless - thus the branchless-ness of the slab method. | |
| Jul 27, 2017 at 8:03 | review | Late answers | |||
| Jul 27, 2017 at 8:35 | |||||
| Jul 27, 2017 at 7:44 | history | answered | Tyron | CC BY-SA 3.0 |