Skip to main content
4 events
when toggle format what by license comment
Nov 10, 2017 at 14:07 comment added SomeAmericanGuy Something I found interesting in some metroidvania games is that they wouldn't scale up the enemies' difficulty at all, and in order to get around the challenge, they would make you fight a boss or explore to find a powerup that affected movement or something instead of simply dealing more damage. Castlevania SOTN did something similar sometimes. (though they never started you out with "hard" enemies)
Nov 10, 2017 at 2:35 history edited Jimmy CC BY-SA 3.0
duplicated quote
Nov 10, 2017 at 2:29 history edited Jimmy CC BY-SA 3.0
added 745 characters in body
Nov 10, 2017 at 2:21 history answered Jimmy CC BY-SA 3.0