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Nov 26, 2017 at 1:26 vote accept Big T Larrity
Nov 15, 2017 at 4:06 answer added Big T Larrity timeline score: 0
Nov 15, 2017 at 3:53 comment added Big T Larrity I think you hit the nail on the head as usual @JoshPetrie . Basucally the Event trigger was working on a non-instantiated version of my Player script, because I normally instantiate the player in runtime after the new game button is pressed. But if I drag the Player prefab into the game heirarchy, i can then pull that across to the event trigger and hey-presto it works. If only I could figure out how to set the event trigger at runtime then because having to drag the Player into the heirarchy seems odd
Nov 15, 2017 at 3:37 history edited Big T Larrity CC BY-SA 3.0
added 59 characters in body
Nov 15, 2017 at 3:30 history edited Big T Larrity CC BY-SA 3.0
added screenshot
Nov 15, 2017 at 3:24 comment added Big T Larrity I think the screenshot really describes what i am talking about, in conjunction with the class being called by the Event Trigger on the right. I really cant understand why this isnt working. The button definitely works, but the bool goes straight back to being 'false
Nov 15, 2017 at 3:22 history edited Big T Larrity CC BY-SA 3.0
added screenshot
Nov 15, 2017 at 3:18 comment added Big T Larrity ah, I removed it coz it cluttered the log, and i wanted to see if the toggle was working. It was just Debug.Log("is left toggled: " + isLeftToggled); (inside the very bottom of the update method i had it)
Nov 15, 2017 at 3:17 comment added user1430 I don't see the "update method that constantly informs you" of anything about isLeftToggled? I see Update() calling HandleInput() which rotates something if isLeftToggled is true, but that could easily be misread.
Nov 15, 2017 at 3:17 comment added Jay Only other thing I can think of it ToggleButtonLeft gets called twice as much as you think it does?
Nov 15, 2017 at 3:15 comment added Big T Larrity @Jay cheers dude, but I have just left the rightToggle. Havent really started doing that yet til the left works lol
Nov 15, 2017 at 3:15 comment added Big T Larrity I've just opened an old project of mine (Im re-learning after long break unfortunately!), i did it the exact same way last time without a hitch. I remember thinking how lovely the Event Trigger was
Nov 15, 2017 at 3:15 comment added Jay Your right toggle is checking (!isLeftToggled), maybe another issue is going on
Nov 15, 2017 at 3:12 comment added Big T Larrity thanks @Jay Ill look through now to be sure there isnt a statement like that anywhere
Nov 15, 2017 at 3:12 comment added Big T Larrity @JoshPetrie thanks again Josh. ive posted the class now, hope its not too long to see the part you mean
Nov 15, 2017 at 3:11 comment added Jay Also if it fixes itself when you remove code, be sure you didn't write if (isLeftToggled = false)
Nov 15, 2017 at 3:11 history edited Big T Larrity CC BY-SA 3.0
added full class code
Nov 15, 2017 at 3:07 comment added Big T Larrity @JoshPetrie Sure I will grab it now and adjust my question . thanks for looking pal
Nov 15, 2017 at 3:05 comment added user1430 "isLeftToggled" is likely an instance variable, and you're liking executing ToggleButtonLeft on a different instance than the one you're logging. Post the definition of the class including the declaration of isButtonLeft and the code where you log the value.
Nov 15, 2017 at 2:48 history asked Big T Larrity CC BY-SA 3.0