Timeline for Orthographic Projection viewable area
Current License: CC BY-SA 3.0
9 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Nov 29, 2017 at 22:36 | comment | added | HolyBlackCat | See my updated answer. | |
| Nov 29, 2017 at 21:52 | comment | added | latreides | @HolyBlackCat I am looking for the smallest and largest X, Y and Z value that can be seen within the viewport. This could be represented as a range for each axis, or (maybe) as a single vec3 point in the middle of a cube that represents the min/max visible values for each axis. Currently I have this as a pre-calculated range for each axis, with a set rotation and locked camera. It is my goal to be able to calculate this based on the current projection and view models so that I can allow for free camera movement and rotation. | |
| Nov 29, 2017 at 15:58 | comment | added | HolyBlackCat | How would you describe such prism? With coordinates of corners? | |
| Nov 29, 2017 at 3:42 | history | edited | latreides | CC BY-SA 3.0 | added 948 characters in body |
| Nov 28, 2017 at 5:52 | answer | added | HolyBlackCat | timeline score: 1 | |
| Nov 28, 2017 at 4:31 | comment | added | latreides | @DMGregory yes, exactly. | |
| Nov 28, 2017 at 4:28 | comment | added | DMGregory♦ | You're looking for the rectangular prism of world space that will be within the camera's clipping bounds? | |
| Nov 28, 2017 at 4:24 | review | First posts | |||
| Nov 28, 2017 at 6:14 | |||||
| Nov 28, 2017 at 4:20 | history | asked | latreides | CC BY-SA 3.0 |