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Nov 29, 2017 at 22:36 comment added HolyBlackCat See my updated answer.
Nov 29, 2017 at 21:52 comment added latreides @HolyBlackCat I am looking for the smallest and largest X, Y and Z value that can be seen within the viewport. This could be represented as a range for each axis, or (maybe) as a single vec3 point in the middle of a cube that represents the min/max visible values for each axis. Currently I have this as a pre-calculated range for each axis, with a set rotation and locked camera. It is my goal to be able to calculate this based on the current projection and view models so that I can allow for free camera movement and rotation.
Nov 29, 2017 at 15:58 comment added HolyBlackCat How would you describe such prism? With coordinates of corners?
Nov 29, 2017 at 3:42 history edited latreides CC BY-SA 3.0
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Nov 28, 2017 at 5:52 answer added HolyBlackCat timeline score: 1
Nov 28, 2017 at 4:31 comment added latreides @DMGregory yes, exactly.
Nov 28, 2017 at 4:28 comment added DMGregory You're looking for the rectangular prism of world space that will be within the camera's clipping bounds?
Nov 28, 2017 at 4:24 review First posts
Nov 28, 2017 at 6:14
Nov 28, 2017 at 4:20 history asked latreides CC BY-SA 3.0