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Dec 5, 2017 at 16:26 comment added Big T Larrity Thanks again mate. No wonder why I suffer with bad frame rate on phone games even when very little is happening. I will try to change my practises from now on
Dec 5, 2017 at 15:37 comment added DMGregory bullet.transform is very likely more efficient than bulletTransform.GetComponent<Bullet>(). Or you could consider giving Bullet its own methods to handle any firing/positioning so nobody else needs to touch its transform at all. ;)
Dec 5, 2017 at 15:23 comment added Big T Larrity And I used to Instantiate a bulletPrefab as a Bullet (which is a component of the bulletPrefab, however I found that I was often having to write bullet.gameObject.transform..etc...etc instead of just bullet.transform, so I prefer to to bullet.GetComponent<Bullet>() now. (I'm probably doing wrong here but it is the way i learnt most comfortably.) Again tho, thanks for your detailed and easy to understand explanations @DMGregory
Dec 5, 2017 at 15:17 vote accept Big T Larrity
Dec 5, 2017 at 3:42 comment added Draco18s no longer trusts SE Oh, nice about the diamond method. I think I was vaguely aware that those methods existed, but I should start using them more.
Dec 5, 2017 at 2:44 history answered DMGregory CC BY-SA 3.0