Timeline for Best data structure to store large amount of data
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
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| Dec 11, 2017 at 16:22 | comment | added | wip | Yes. JSON is fine too. The point is that I do not think you should be using a more complex database solution, they are usually slow and not suited to real-time game development. Some of them might be used on game servers to store the data for multi-player games or MMOs, but it does not seem that it is what you are trying to do. | |
| Dec 11, 2017 at 9:58 | comment | added | San | AS3 is very close to JAVA. so anything in JAVA will also do. So basically you are saying is i should create a class,define datatypes and then use that class object to store all those data? Currently I am storing them as kind of JSON. | |
| Dec 11, 2017 at 0:52 | comment | added | wip | @Shantanu I don't remember ActionScript well, however in C you can write something like this: onlinegdb.com/BkXhLLsbM | |
| Dec 10, 2017 at 16:33 | comment | added | San | I am using AS3, and I cannot use an external file so I have to code all that inside the program. Like using a static object type variable. I have never made a game that has like 500 data for game objects. What are the common practices programmers uses to store large data for this kind of games? | |
| Dec 10, 2017 at 14:27 | history | edited | wip | CC BY-SA 3.0 | added 460 characters in body; added 1 character in body; added 2 characters in body; added 4 characters in body |
| Dec 10, 2017 at 14:19 | history | answered | wip | CC BY-SA 3.0 |