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Aug 8, 2018 at 22:01 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
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Dec 28, 2017 at 20:39 answer added BlueJet timeline score: 1
Dec 28, 2017 at 20:36 comment added BlueJet @NiallQuinlan It seems that changing the entity from a Static body to a Kinematic body fixed the issue. I completely forgot that Static bodies had no collisions. Thanks for pointing that out.
Dec 28, 2017 at 19:00 comment added Niall Quinlan Static bodies dont have collisions, use a dynamicbody
Dec 28, 2017 at 17:47 comment added BlueJet I just use the body variable to initiate the creation of the entity through the createEntity() method, after that it is no longer called. EDIT: I got rid of that variable and instead have the body created by the BodyComponent's addBody() method, but the problem still persists.
Dec 28, 2017 at 16:29 comment added Niall Quinlan What are you doing with the body variable after entityManager.createEntity()? It is not needed and it will not point to the right object.
Dec 28, 2017 at 0:52 history asked BlueJet CC BY-SA 3.0