Timeline for libGDX, box2d, Ashley ECS - Collision Detection using Box2d does not work when using components with Ashley ECS
Current License: CC BY-SA 3.0
12 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 8, 2018 at 22:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jun 29, 2018 at 22:17 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| May 27, 2018 at 17:35 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Apr 20, 2018 at 17:10 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Mar 19, 2018 at 5:19 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Feb 9, 2018 at 20:44 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Dec 28, 2017 at 20:39 | answer | added | BlueJet | timeline score: 1 | |
| Dec 28, 2017 at 20:36 | comment | added | BlueJet | @NiallQuinlan It seems that changing the entity from a Static body to a Kinematic body fixed the issue. I completely forgot that Static bodies had no collisions. Thanks for pointing that out. | |
| Dec 28, 2017 at 19:00 | comment | added | Niall Quinlan | Static bodies dont have collisions, use a dynamicbody | |
| Dec 28, 2017 at 17:47 | comment | added | BlueJet | I just use the body variable to initiate the creation of the entity through the createEntity() method, after that it is no longer called. EDIT: I got rid of that variable and instead have the body created by the BodyComponent's addBody() method, but the problem still persists. | |
| Dec 28, 2017 at 16:29 | comment | added | Niall Quinlan | What are you doing with the body variable after entityManager.createEntity()? It is not needed and it will not point to the right object. | |
| Dec 28, 2017 at 0:52 | history | asked | BlueJet | CC BY-SA 3.0 |