Timeline for How can I create a "see behind walls" effect?
Current License: CC BY-SA 4.0
22 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| S Mar 26, 2020 at 8:01 | history | suggested | Mahdad Baghani | CC BY-SA 4.0 | the stencil block of the shader for the mask was introduced as the wall and the block for wall was named mask in the part before the implementation. But this error does not exists in the implementation part and it confuses the reader |
| Mar 24, 2020 at 22:47 | review | Suggested edits | |||
| S Mar 26, 2020 at 8:01 | |||||
| Jun 2, 2018 at 17:58 | history | edited | Seyed Morteza Kamali | CC BY-SA 4.0 | added 218 characters in body |
| Apr 20, 2018 at 4:43 | history | edited | Seyed Morteza Kamali | CC BY-SA 3.0 | added 1687 characters in body |
| Apr 20, 2018 at 2:58 | history | edited | Seyed Morteza Kamali | CC BY-SA 3.0 | Adding Useful Links |
| Feb 13, 2018 at 5:55 | vote | accept | Seyed Morteza Kamali | ||
| S Jan 11, 2018 at 18:54 | history | suggested | Ghost4Man | CC BY-SA 3.0 | improved formatting (mainly indentation) |
| Jan 11, 2018 at 18:14 | review | Suggested edits | |||
| S Jan 11, 2018 at 18:54 | |||||
| Jan 8, 2018 at 14:20 | history | edited | Seyed Morteza Kamali | CC BY-SA 3.0 | edited body |
| S Jan 7, 2018 at 18:53 | history | suggested | user106170 | CC BY-SA 3.0 | grammar edit |
| Jan 7, 2018 at 16:25 | review | Suggested edits | |||
| S Jan 7, 2018 at 18:53 | |||||
| Jan 7, 2018 at 7:28 | history | edited | Seyed Morteza Kamali | CC BY-SA 3.0 | added 329 characters in body |
| Jan 7, 2018 at 7:09 | history | edited | Seyed Morteza Kamali | CC BY-SA 3.0 | added 2630 characters in body |
| Jan 6, 2018 at 18:00 | history | edited | Seyed Morteza Kamali | CC BY-SA 3.0 | added 236 characters in body |
| Jan 5, 2018 at 11:38 | comment | added | Seyed Morteza Kamali | @fluffy you can use Raycast for detecting when character is behind of walls then enable Mask. | |
| Jan 5, 2018 at 9:17 | comment | added | fluffy | This is a good explanation of how to do the masking off of the front wall given knowledge of it being in front of the player character, but is there a way to automatically apply this shader only to walls that are in front of the character's geometry? | |
| Jan 4, 2018 at 19:02 | history | edited | Seyed Morteza Kamali | CC BY-SA 3.0 | deleted 154 characters in body |
| Jan 4, 2018 at 18:45 | history | edited | Seyed Morteza Kamali | CC BY-SA 3.0 | added 57 characters in body |
| Jan 4, 2018 at 18:31 | history | edited | Seyed Morteza Kamali | CC BY-SA 3.0 | [Edit removed during grace period]; deleted 69 characters in body |
| Jan 4, 2018 at 18:13 | history | edited | Seyed Morteza Kamali | CC BY-SA 3.0 | added 21 characters in body |
| Jan 4, 2018 at 17:53 | history | edited | Seyed Morteza Kamali | CC BY-SA 3.0 | added 167 characters in body |
| Jan 4, 2018 at 17:45 | history | answered | Seyed Morteza Kamali | CC BY-SA 3.0 |