Timeline for Unity prefab functionality without files?
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 10, 2018 at 17:46 | vote | accept | Raphael Schmitz | ||
| Jan 9, 2018 at 10:25 | comment | added | Raphael Schmitz | I never really worked with scriptable objects. I thought I knew what they do, but I have no idea how that would allow me to instantiate prefabs without using a prefab file. | |
| Jan 8, 2018 at 20:34 | comment | added | Ethan The Brave | You might want to look into scriptable objects. | |
| Jan 8, 2018 at 18:57 | answer | added | DMGregory♦ | timeline score: 1 | |
| Jan 8, 2018 at 18:16 | review | First posts | |||
| Jan 8, 2018 at 19:34 | |||||
| Jan 8, 2018 at 18:13 | history | asked | Raphael Schmitz | CC BY-SA 3.0 |