Timeline for My trigger does not detect my player
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 15, 2018 at 19:28 | vote | accept | shanji97 | ||
| Jan 15, 2018 at 18:46 | history | edited | Stephan | CC BY-SA 3.0 | added 355 characters in body |
| Jan 15, 2018 at 18:42 | comment | added | Stephan | Triggers are for detecting when another collider enters exits or stays inside the volume of the collider that is marked "IsTrigger". It will stop the collider from being used for collisions. See the updated answer momentarily | |
| Jan 15, 2018 at 18:33 | comment | added | shanji97 | I enabled it, but nothing happened. Also now my object won't now collide with my colliders. I edited my triggers and moved them up, so my player is being detected, but there is no collision with my colliders anymore. | |
| Jan 15, 2018 at 18:31 | history | answered | Stephan | CC BY-SA 3.0 |