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Jan 15, 2018 at 19:28 vote accept shanji97
Jan 15, 2018 at 18:46 history edited Stephan CC BY-SA 3.0
added 355 characters in body
Jan 15, 2018 at 18:42 comment added Stephan Triggers are for detecting when another collider enters exits or stays inside the volume of the collider that is marked "IsTrigger". It will stop the collider from being used for collisions. See the updated answer momentarily
Jan 15, 2018 at 18:33 comment added shanji97 I enabled it, but nothing happened. Also now my object won't now collide with my colliders. I edited my triggers and moved them up, so my player is being detected, but there is no collision with my colliders anymore.
Jan 15, 2018 at 18:31 history answered Stephan CC BY-SA 3.0