Timeline for Car driving through walls with transform.Translate()
Current License: CC BY-SA 4.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 16, 2020 at 10:15 | history | edited | CommunityBot | Commonmark migration | |
| May 13, 2018 at 15:21 | history | edited | DMGregory♦ | CC BY-SA 4.0 | Adding note on clipping through |
| Feb 17, 2018 at 20:14 | comment | added | DMGregory♦ | If you don't know how to use them, that's a great opportunity to ask. :) Just make sure you include lots of detail about the situation and the intended behaviour you want to achieve. | |
| Feb 17, 2018 at 19:40 | comment | added | Starnight Studios | thanks for all the help and some cool new information for me to remember. however i dont really know how to use AddForce, velocity, AddTorque, moveRotation and etc. my game is an fps game and this is the first time im making a car script ever. | |
| Feb 17, 2018 at 19:39 | comment | added | Starnight Studios | i had already thought that when using transform.translate it would move the object threw walls. i messed around a little bit more and found that i could disabled the mesh collider on the car and add a box collider around it. i changed the mass of the car to 1000. and it seemed to work. | |
| Feb 17, 2018 at 13:30 | history | answered | DMGregory♦ | CC BY-SA 3.0 |