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The size of the box that covers the whole mesh is simply the difference between the max and the min position: vec3 size = max - min;.
vec3 size = max - min;
Now from that you can get the extents simply by halfing the size: vec3 extents = size * 0.5f;
vec3 extents = size * 0.5f;
The size of the box that covers the whole mesh is simply the difference between the max and the min position: vec3 size = max - min;