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Jesse Dorsey
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The first question is where are you looking? If you are interested in a particular studio, outside of industry sites the best place to find jobs for the studios is on their own site.

In my experience (from just looking around, speaking to people) the industry has no shortage of applicants. Because of that, there is no real need to expend extra resources paying a premium to get listed on various jobs sites. People interested in their companies will already be checking their website.

Finally, the experience issue. The positions that you see advertised on these sites are generally not for entry-level positions.

  • Larger game companies (like the ones you listed) get tons of entry level resumes sent to them from a variety of people. There is little financial incentive to advertise that they are looking for entry level people.

  • Also, I've yet to meet a recruiter that wasn't ok with having my resume on file. It's generally understood that comapniescompanies need fresh blood.

  • What isn't always known, is if they have any place to fit the higher experience people (at their right pay grades and all) so it's beneficial to advertise it. Also, these people are generally harder to find, and might be otherwise employed.

  • These people are less likely to shoot resume's into the dark.

Of course, making a cool demo never hurts.

For more information on applying for a job in the games industry, I turn to Sloperama: http://www.sloperama.com/advice/jobapp.htm

The first question is where are you looking? If you are interested in a particular studio, outside of industry sites the best place to find jobs for the studios is on their own site.

In my experience (from just looking around, speaking to people) the industry has no shortage of applicants. Because of that, there is no real need to expend extra resources paying a premium to get listed on various jobs sites. People interested in their companies will already be checking their website.

Finally, the experience issue. The positions that you see advertised on these sites are generally not for entry-level positions.

  • Larger game companies (like the ones you listed) get tons of entry level resumes sent to them from a variety of people. There is little financial incentive to advertise that they are looking for entry level people.

  • Also, I've yet to meet a recruiter that wasn't ok with having my resume on file. It's generally understood that comapnies need fresh blood.

  • What isn't always known, is if they have any place to fit the higher experience people (at their right pay grades and all) so it's beneficial to advertise it. Also, these people are generally harder to find, and might be otherwise employed.

  • These people are less likely to shoot resume's into the dark.

Of course, making a cool demo never hurts.

For more information on applying for a job in the games industry, I turn to Sloperama: http://www.sloperama.com/advice/jobapp.htm

The first question is where are you looking? If you are interested in a particular studio, outside of industry sites the best place to find jobs for the studios is on their own site.

In my experience (from just looking around, speaking to people) the industry has no shortage of applicants. Because of that, there is no real need to expend extra resources paying a premium to get listed on various jobs sites. People interested in their companies will already be checking their website.

Finally, the experience issue. The positions that you see advertised on these sites are generally not for entry-level positions.

  • Larger game companies (like the ones you listed) get tons of entry level resumes sent to them from a variety of people. There is little financial incentive to advertise that they are looking for entry level people.

  • Also, I've yet to meet a recruiter that wasn't ok with having my resume on file. It's generally understood that companies need fresh blood.

  • What isn't always known, is if they have any place to fit the higher experience people (at their right pay grades and all) so it's beneficial to advertise it. Also, these people are generally harder to find, and might be otherwise employed.

  • These people are less likely to shoot resume's into the dark.

Of course, making a cool demo never hurts.

For more information on applying for a job in the games industry, I turn to Sloperama: http://www.sloperama.com/advice/jobapp.htm

Playing with the formating.
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Jesse Dorsey
  • 2.9k
  • 4
  • 34
  • 59

The first question is where are you looking? If you are interested in a particular studio, outside of industry sites the best place to find jobs for the studios is on their own site.

In my experience (from just looking around, speaking to people) the industry has no shortage of applicants. Because of that, there is no real need to expend extra resources paying a premium to get listed on various jobs sites. People interested in their companies will already be checking their website.

Finally, the experience issue. The positions that you see advertised on these sites are generally not for entry-level positions.The larger game development companies get tons of entry-level resumes sent to them (from students, people who just want to cross over, etc) as such, there is little need to actually advertise that they are looking for entry level people (generally, among software companies it's understood that fresh blood is needed

  • Larger game companies (like the ones you listed) get tons of entry level resumes sent to them from a variety of people. There is little financial incentive to advertise that they are looking for entry level people.

  • Also, I've yet to meet a recruiter that wasn't ok with having my resume on file. It's generally understood that comapnies need fresh blood.

  • What isn't always known, is if they have any place to fit the higher experience people (at their right pay grades and all) so it's beneficial to advertise it. Also, these people are generally harder to find, and might be otherwise employed.

  • These people are less likely to shoot resume's into the dark.

Of course, and I haven't met a recruiter who wasn't okay with holding onto my resume yet). But what they have trouble with (and whatmaking a lot of software shops have trouble with) is finding the people with the talent and experience they need to get the job donecool demo never hurts.

For more information on applying for a job in the games industry, I turn to Sloperama: http://www.sloperama.com/advice/jobapp.htm

The first question is where are you looking? If you are interested in a particular studio, outside of industry sites the best place to find jobs for the studios is on their own site.

In my experience (from just looking around, speaking to people) the industry has no shortage of applicants. Because of that, there is no real need to expend extra resources paying a premium to get listed on various jobs sites. People interested in their companies will already be checking their website.

Finally, the experience issue. The positions that you see advertised on these sites are generally not for entry-level positions.The larger game development companies get tons of entry-level resumes sent to them (from students, people who just want to cross over, etc) as such, there is little need to actually advertise that they are looking for entry level people (generally, among software companies it's understood that fresh blood is needed, and I haven't met a recruiter who wasn't okay with holding onto my resume yet). But what they have trouble with (and what a lot of software shops have trouble with) is finding the people with the talent and experience they need to get the job done.

For more information on applying for a job in the games industry, I turn to Sloperama: http://www.sloperama.com/advice/jobapp.htm

The first question is where are you looking? If you are interested in a particular studio, outside of industry sites the best place to find jobs for the studios is on their own site.

In my experience (from just looking around, speaking to people) the industry has no shortage of applicants. Because of that, there is no real need to expend extra resources paying a premium to get listed on various jobs sites. People interested in their companies will already be checking their website.

Finally, the experience issue. The positions that you see advertised on these sites are generally not for entry-level positions.

  • Larger game companies (like the ones you listed) get tons of entry level resumes sent to them from a variety of people. There is little financial incentive to advertise that they are looking for entry level people.

  • Also, I've yet to meet a recruiter that wasn't ok with having my resume on file. It's generally understood that comapnies need fresh blood.

  • What isn't always known, is if they have any place to fit the higher experience people (at their right pay grades and all) so it's beneficial to advertise it. Also, these people are generally harder to find, and might be otherwise employed.

  • These people are less likely to shoot resume's into the dark.

Of course, making a cool demo never hurts.

For more information on applying for a job in the games industry, I turn to Sloperama: http://www.sloperama.com/advice/jobapp.htm

Source Link
Jesse Dorsey
  • 2.9k
  • 4
  • 34
  • 59

The first question is where are you looking? If you are interested in a particular studio, outside of industry sites the best place to find jobs for the studios is on their own site.

In my experience (from just looking around, speaking to people) the industry has no shortage of applicants. Because of that, there is no real need to expend extra resources paying a premium to get listed on various jobs sites. People interested in their companies will already be checking their website.

Finally, the experience issue. The positions that you see advertised on these sites are generally not for entry-level positions.The larger game development companies get tons of entry-level resumes sent to them (from students, people who just want to cross over, etc) as such, there is little need to actually advertise that they are looking for entry level people (generally, among software companies it's understood that fresh blood is needed, and I haven't met a recruiter who wasn't okay with holding onto my resume yet). But what they have trouble with (and what a lot of software shops have trouble with) is finding the people with the talent and experience they need to get the job done.

For more information on applying for a job in the games industry, I turn to Sloperama: http://www.sloperama.com/advice/jobapp.htm