Timeline for What's the difference between Raytracing and Physically-based-rendering?
Current License: CC BY-SA 3.0
13 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 10, 2018 at 12:17 | history | edited | Sidar | CC BY-SA 3.0 | edited body |
| Apr 10, 2018 at 11:45 | history | edited | Sidar | CC BY-SA 3.0 | added 127 characters in body |
| Apr 10, 2018 at 11:35 | history | edited | Sidar | CC BY-SA 3.0 | added 127 characters in body |
| Apr 10, 2018 at 11:30 | history | edited | Sidar | CC BY-SA 3.0 | added 127 characters in body |
| Apr 10, 2018 at 11:19 | history | edited | Sidar | CC BY-SA 3.0 | deleted 5 characters in body |
| Apr 10, 2018 at 11:12 | history | edited | Sidar | CC BY-SA 3.0 | added 106 characters in body |
| Apr 10, 2018 at 8:46 | history | edited | Sidar | CC BY-SA 3.0 | added 117 characters in body |
| Apr 10, 2018 at 8:39 | history | edited | Sidar | CC BY-SA 3.0 | edited body |
| Apr 10, 2018 at 8:36 | comment | added | Sidar | Current PBR techniques for games are far cheaper yes, and with good artists/technical artists you can create very impressive visuals. When PBR is implemented correctly it also means that it will look the same across each game/engine. Raytracing can definitely do more realistic computations as it's closer to the physical model, but with current hardware I doubt you will see a render engine running on full raytracing. At best what we will see is a combo of the two. | |
| Apr 10, 2018 at 8:27 | history | edited | Sidar | CC BY-SA 3.0 | added 184 characters in body |
| Apr 10, 2018 at 8:27 | comment | added | user115399 | So, if i understand correctly, Raycasting is more accurate and gives better results, but is heavy on performance, while pbr is not as heavy but still gives good results? | |
| Apr 10, 2018 at 8:26 | history | edited | Sidar | CC BY-SA 3.0 | added 184 characters in body |
| Apr 10, 2018 at 8:19 | history | answered | Sidar | CC BY-SA 3.0 |