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Apr 10, 2018 at 12:17 history edited Sidar CC BY-SA 3.0
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Apr 10, 2018 at 11:45 history edited Sidar CC BY-SA 3.0
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Apr 10, 2018 at 11:35 history edited Sidar CC BY-SA 3.0
added 127 characters in body
Apr 10, 2018 at 11:30 history edited Sidar CC BY-SA 3.0
added 127 characters in body
Apr 10, 2018 at 11:19 history edited Sidar CC BY-SA 3.0
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Apr 10, 2018 at 11:12 history edited Sidar CC BY-SA 3.0
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Apr 10, 2018 at 8:46 history edited Sidar CC BY-SA 3.0
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Apr 10, 2018 at 8:39 history edited Sidar CC BY-SA 3.0
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Apr 10, 2018 at 8:36 comment added Sidar Current PBR techniques for games are far cheaper yes, and with good artists/technical artists you can create very impressive visuals. When PBR is implemented correctly it also means that it will look the same across each game/engine. Raytracing can definitely do more realistic computations as it's closer to the physical model, but with current hardware I doubt you will see a render engine running on full raytracing. At best what we will see is a combo of the two.
Apr 10, 2018 at 8:27 history edited Sidar CC BY-SA 3.0
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Apr 10, 2018 at 8:27 comment added user115399 So, if i understand correctly, Raycasting is more accurate and gives better results, but is heavy on performance, while pbr is not as heavy but still gives good results?
Apr 10, 2018 at 8:26 history edited Sidar CC BY-SA 3.0
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Apr 10, 2018 at 8:19 history answered Sidar CC BY-SA 3.0