Timeline for In Unity, how do I set constant player numbers such that all network clients agree on them?
Current License: CC BY-SA 3.0
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| when toggle format | what | by | license | comment | |
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| Dec 4, 2020 at 8:26 | comment | added | Benjamin Danger Johnson | SyncVars should work in many cases, but if you are joining a game in progress you may need paired methods anyway for getting other networked data. There is also a chance the SyncVar may not be set immediately or when you need it. | |
| Apr 12, 2018 at 18:28 | history | answered | Chaosed0 | CC BY-SA 3.0 |