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how How to prepare a rigged character should bemodel to be able to import itimported as a humanoid in unity?

I want to import a character as a humanoid to be able to use masks on animation system. I used rightproper human structure but unity gives some errors when I want to turn it from generic to humanoid and says some bones not are not in the right place or have a wrong name.

theThe questions is how should be a rigged model be prepared in modeling program to be simply imported in unity as humanoid?

how a rigged character should be to be able to import it as humanoid in unity?

I want to import a character as humanoid to be able to use masks on animation system. I used right human structure but unity gives some errors when I want to turn it from generic to humanoid and says some bones not are in right place or name.

the questions is how should be a rigged model be prepared in modeling program to be simply imported in unity as humanoid?

How to prepare a rigged character model to be imported as a humanoid in unity?

I want to import a character as a humanoid to be able to use masks on animation system. I used proper human structure but unity gives some errors when I want to turn it from generic to humanoid and says some bones are not in the right place or have a wrong name.

The questions is how should a rigged model be prepared in modeling program to be imported in unity as humanoid?

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user3797758
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how a rigged chractercharacter should be to be able to import it as humanoid in unity?

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virtouso
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how a rigged chracter should be to be able to import it as humanoid in unity?

I want to import a character as humanoid to be able to use masks on animation system. I used right human structure but unity gives some errors when I want to turn it from generic to humanoid and says some bones not are in right place or name.

the questions is how should be a rigged model be prepared in modeling program to be simply imported in unity as humanoid?