Timeline for Sobel Edge Detection on Depth Texture
Current License: CC BY-SA 4.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 10, 2018 at 6:05 | vote | accept | Anima | ||
| Jun 10, 2018 at 6:05 | vote | accept | Anima | ||
| Jun 10, 2018 at 6:05 | |||||
| Jun 10, 2018 at 6:05 | vote | accept | Anima | ||
| Jun 10, 2018 at 6:05 | |||||
| Jun 9, 2018 at 18:59 | answer | added | DMGregory♦ | timeline score: 5 | |
| Jun 9, 2018 at 17:12 | comment | added | Anima | Since i substract g from my color vector, it has to be 0 to put out the color from the color vector, if it was either higher than 0 or lower 0 it would distort the color. | |
| Jun 9, 2018 at 3:04 | answer | added | user1118321 | timeline score: 0 | |
| Jun 9, 2018 at 2:52 | comment | added | user1118321 | I don't understand this sentence: "My problem is that g is always 0 since i just the the normal color as output." | |
| Jun 8, 2018 at 13:51 | history | asked | Anima | CC BY-SA 4.0 |