Timeline for How do I create this windblown snow effect?
Current License: CC BY-SA 4.0
13 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 27, 2022 at 13:28 | answer | added | Hannes Ulbricht | timeline score: 0 | |
| Jun 23, 2018 at 14:23 | history | tweeted | twitter.com/StackGameDev/status/1010528705435795456 | ||
| Jun 23, 2018 at 9:14 | vote | accept | Davy Jones | ||
| Jun 23, 2018 at 4:59 | answer | added | Quintin Steiner | timeline score: 3 | |
| Jun 22, 2018 at 18:58 | comment | added | Sidar | Looks like animated particles? Not sure how it differs from your standard particles. | |
| Jun 22, 2018 at 17:38 | history | edited | Davy Jones | CC BY-SA 4.0 | Added link to gameplay to make what I want more clear |
| Jun 22, 2018 at 17:35 | comment | added | Davy Jones | Here I found this GOW gameplay now you can see the wind clearly youtu.be/b7u59Iutb0c I think this might be useful in understanding what i want | |
| Jun 22, 2018 at 17:19 | comment | added | DMGregory♦ | If you have an animated example - eg. a gif or link to a video - that might help remove any ambiguity about the look you're going for. | |
| Jun 22, 2018 at 17:15 | comment | added | James_Pierce | There is good Unity tutorial on Youtube at this link youtube.com/watch?v=b8oVAS9IdZM You can change textures, sizes, and speed of the particles to achieve the look you want, and I've had good results using wind zone objects to blow the snow around. The turbulence variable on the wind zones gives some good random movement to the particles as well. | |
| Jun 22, 2018 at 17:00 | history | edited | DMGregory♦ | CC BY-SA 4.0 | Clarifying & tagging |
| Jun 22, 2018 at 16:45 | history | edited | Davy Jones | CC BY-SA 4.0 | added 65 characters in body |
| Jun 22, 2018 at 16:23 | review | First posts | |||
| Jun 23, 2018 at 10:25 | |||||
| Jun 22, 2018 at 16:18 | history | asked | Davy Jones | CC BY-SA 4.0 |