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when toggle format what by license comment
Apr 27, 2022 at 13:28 answer added Hannes Ulbricht timeline score: 0
Jun 23, 2018 at 14:23 history tweeted twitter.com/StackGameDev/status/1010528705435795456
Jun 23, 2018 at 9:14 vote accept Davy Jones
Jun 23, 2018 at 4:59 answer added Quintin Steiner timeline score: 3
Jun 22, 2018 at 18:58 comment added Sidar Looks like animated particles? Not sure how it differs from your standard particles.
Jun 22, 2018 at 17:38 history edited Davy Jones CC BY-SA 4.0
Added link to gameplay to make what I want more clear
Jun 22, 2018 at 17:35 comment added Davy Jones Here I found this GOW gameplay now you can see the wind clearly youtu.be/b7u59Iutb0c I think this might be useful in understanding what i want
Jun 22, 2018 at 17:19 comment added DMGregory If you have an animated example - eg. a gif or link to a video - that might help remove any ambiguity about the look you're going for.
Jun 22, 2018 at 17:15 comment added James_Pierce There is good Unity tutorial on Youtube at this link youtube.com/watch?v=b8oVAS9IdZM You can change textures, sizes, and speed of the particles to achieve the look you want, and I've had good results using wind zone objects to blow the snow around. The turbulence variable on the wind zones gives some good random movement to the particles as well.
Jun 22, 2018 at 17:00 history edited DMGregory CC BY-SA 4.0
Clarifying & tagging
Jun 22, 2018 at 16:45 history edited Davy Jones CC BY-SA 4.0
added 65 characters in body
Jun 22, 2018 at 16:23 review First posts
Jun 23, 2018 at 10:25
Jun 22, 2018 at 16:18 history asked Davy Jones CC BY-SA 4.0