Timeline for How do you program diagonal movement?
Current License: CC BY-SA 4.0
6 events
| when toggle format | what | by | license | comment | |
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| Jul 24, 2018 at 22:19 | comment | added | Winterstorm D | So now you have overlap in large groupings of cells in the vertical or horizontal, which is similar to the mixing equation in a gas automata (a void in the gas automata that closes in and mixes). But since the vertical-down and left-right match the diagonal, it's really more like a hexagonal lattice now, so that a hexagonal lattice usually uses probability in deciding collisions, whereas this has probability embedded in it naturally, so it doesn't have to select error prone computationally produced "random numbers" anywhere to decide a collision. | |
| Jul 24, 2018 at 22:09 | comment | added | Winterstorm D | ... it turns on faster, since it's in the vertical direction and you're trying to create now a "jump" in large groupings of cells in the vertical or left-right as opposed to "jumps" along diagonals which naturally occur when you view it from a zoomed out position due to the cells having a longer distance along the diagonal of any individual square cell in the grid. | |
| Jul 24, 2018 at 22:04 | comment | added | Winterstorm D | But having the vertical-down and left-right turn on or off faster, and since it more matches the diagonal speed, there is still oscillation in the automa I made, and then when video recorded, it has to pick up oscillation elsewhere (probably in larger groupings of the space) rather than picking up the small oscillator I have in the automata. This would be similar to ying-yang fire automata which is a 2d oscillation from a variable range from 1-10 of the degree of brightness of a cell, and rules based on which cell is lit. Here, if a cell turns on directly above another cell, it becomes on | |
| Jul 24, 2018 at 22:01 | comment | added | Winterstorm D | I'm thinking that since the diagonals propagate faster in real space (since the ruler measure of a diagonal automata cell is longer than the edges), to have the cells gradually increase to on, and gradually decrease to off, with the vertical-down and left-right, having a faster "turning on" or "turning off" to match the diagonal, when viewed as zoomed out in real space ("the effect"). When recorded in lossy video compression, the one I have now causes multiple small rotations everywhere, due to it picking up periodic behavior in the randomly flickering automata (an explosive rule). | |
| Jul 24, 2018 at 21:15 | review | First posts | |||
| Jul 26, 2018 at 3:52 | |||||
| Jul 24, 2018 at 20:52 | history | answered | rebusB | CC BY-SA 4.0 |