Timeline for How to deal with "Scrooge McDucks" in my fixed-currency-amount game?
Current License: CC BY-SA 4.0
12 events
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| Aug 13, 2018 at 12:12 | comment | added | ntg | @Wrzlprmft: Good point about the Donalds: if the target was for every player to have say 1000 gold/ player, and had 100 players, then 50 of them decided to become poor and to stay that way, the rest of the players would effectively have ~ 2000/player | |
| Aug 6, 2018 at 11:58 | comment | added | Wrzlprmft | @LassiKinnunen: the point is, that quitting/inactive players become mini-scrooges - you have to somehow remove the gold from their character – which is exactly what my suggestion sort-of does, even before the players leave the game. — this could be more than their allotment – Why? Taking more would break the balance. See my edit. | |
| Aug 6, 2018 at 11:56 | history | edited | Wrzlprmft | CC BY-SA 4.0 | added 850 characters in body |
| Aug 6, 2018 at 9:16 | comment | added | Lassi Kinnunen | @Wrzlprmft the point is, that quitting/inactive players become mini-scrooges - you have to somehow remove the gold from their character - this could be more than their allotment. that's the whole problem with a set number of gold in the game. if the gold pieces can be sold at fractions, it's no longer such a problem, as the value of the money depends on how much of it is in actual circulation - however, the one scrooge can still break the game. I guess the real problem comes from having fixed unit amount of gold in existence and fixed prices, with no option to barter in other goods. | |
| Aug 6, 2018 at 8:25 | comment | added | Wrzlprmft | @Jungkook: One of the advantages of my suggestion is that it does not depend on whether the player is active or not. Also, since x is the amount of gold put into the system for each player, only lending the gold beyond x is better for keeping the economy balanced. | |
| Aug 6, 2018 at 6:34 | comment | added | J_rite | You can lent a 100% of a players wealth to shopkeepers if they stay offline for a certain amount of time. This way quitting players are not a problem. And if they start playing again they start spending again too. | |
| Aug 4, 2018 at 9:00 | history | edited | Wrzlprmft | CC BY-SA 4.0 | added 811 characters in body |
| Aug 4, 2018 at 8:54 | history | edited | Wrzlprmft | CC BY-SA 4.0 | added 811 characters in body |
| Aug 4, 2018 at 7:57 | comment | added | Wrzlprmft | @LassiKinnunen: I am not exactly sure what you mean. If a player quits, their hoarded money will be circulated back via being lent to shopkeepers in my suggested system. Their base amount (x) will not be circulated back, but then it was only created for them in the first place. The asker does not specify explicitly how this is done, but it could very well be that for every player joining the game, the bank gets x gold. | |
| Aug 4, 2018 at 7:53 | comment | added | Lassi Kinnunen | quitting players would case the same problem unless they have some mechanism to circulate that money back to other players. having only 100 players (total, not concurrent(!)) sounds a bit like a recipe for dead servers though. | |
| Aug 4, 2018 at 7:20 | review | First posts | |||
| Aug 4, 2018 at 14:56 | |||||
| Aug 4, 2018 at 7:18 | history | answered | Wrzlprmft | CC BY-SA 4.0 |