Timeline for What makes a good tech tree?
Current License: CC BY-SA 4.0
14 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 25, 2019 at 10:11 | vote | accept | user3797758 | ||
| Jan 22, 2019 at 9:19 | history | edited | user3797758 | CC BY-SA 4.0 | deleted 1607 characters in body |
| Nov 11, 2018 at 3:01 | history | tweeted | twitter.com/StackGameDev/status/1061453733899485184 | ||
| Nov 9, 2018 at 22:12 | history | edited | user3797758 | CC BY-SA 4.0 | why this isn't a duplicate |
| Nov 8, 2018 at 15:46 | answer | added | PSquall | timeline score: 0 | |
| Nov 8, 2018 at 13:19 | answer | added | QuestionablePresence | timeline score: 0 | |
| Nov 1, 2018 at 3:05 | review | Close votes | |||
| Nov 11, 2018 at 3:05 | |||||
| Nov 1, 2018 at 2:45 | comment | added | congusbongus | Possible duplicate of How do you decide on the size of a tech tree? | |
| Nov 1, 2018 at 1:14 | answer | added | congusbongus | timeline score: 8 | |
| Nov 1, 2018 at 0:12 | history | edited | user3797758 | CC BY-SA 4.0 | added 321 characters in body |
| Oct 31, 2018 at 23:58 | comment | added | user3797758 | @DMGregory maybe that helps :) | |
| Oct 31, 2018 at 23:58 | history | edited | user3797758 | CC BY-SA 4.0 | added more information |
| Oct 31, 2018 at 23:40 | comment | added | DMGregory♦ | As you've demonstrated with your example, many different games have been successful with many different versions of tech trees. So I'm not sure we can come to one universal objective guidance here. To help narrow this down to a useful concrete answer, try telling us about the game you're currently designing a tech tree for. What needs or player experience goals does it need to fulfill? With a specific problem in mind, we can try to suggest designs that solve that problem. | |
| Oct 31, 2018 at 23:35 | history | asked | user3797758 | CC BY-SA 4.0 |