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Timeline for What makes a good tech tree?

Current License: CC BY-SA 4.0

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Oct 25, 2019 at 10:11 vote accept user3797758
Jan 22, 2019 at 9:19 history edited user3797758 CC BY-SA 4.0
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Nov 11, 2018 at 3:01 history tweeted twitter.com/StackGameDev/status/1061453733899485184
Nov 9, 2018 at 22:12 history edited user3797758 CC BY-SA 4.0
why this isn't a duplicate
Nov 8, 2018 at 15:46 answer added PSquall timeline score: 0
Nov 8, 2018 at 13:19 answer added QuestionablePresence timeline score: 0
Nov 1, 2018 at 3:05 review Close votes
Nov 11, 2018 at 3:05
Nov 1, 2018 at 2:45 comment added congusbongus Possible duplicate of How do you decide on the size of a tech tree?
Nov 1, 2018 at 1:14 answer added congusbongus timeline score: 8
Nov 1, 2018 at 0:12 history edited user3797758 CC BY-SA 4.0
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Oct 31, 2018 at 23:58 comment added user3797758 @DMGregory maybe that helps :)
Oct 31, 2018 at 23:58 history edited user3797758 CC BY-SA 4.0
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Oct 31, 2018 at 23:40 comment added DMGregory As you've demonstrated with your example, many different games have been successful with many different versions of tech trees. So I'm not sure we can come to one universal objective guidance here. To help narrow this down to a useful concrete answer, try telling us about the game you're currently designing a tech tree for. What needs or player experience goals does it need to fulfill? With a specific problem in mind, we can try to suggest designs that solve that problem.
Oct 31, 2018 at 23:35 history asked user3797758 CC BY-SA 4.0