Timeline for How to efficiently store a large amount of data?
Current License: CC BY-SA 4.0
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 23, 2018 at 12:39 | comment | added | Philipp | One downside of this method is that you are going to break old savegames if you release an update which changes your world generation algorithm. Storage is cheap, so most games just persist chunks with changes completely to avoid that problem. | |
| Dec 23, 2018 at 0:05 | review | First posts | |||
| Dec 23, 2018 at 15:07 | |||||
| Dec 23, 2018 at 0:03 | history | answered | comonadd | CC BY-SA 4.0 |