Timeline for Draw a perfect circle in UI
Current License: CC BY-SA 4.0
8 events
| when toggle format | what | by | license | comment | |
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| Jan 7, 2022 at 19:32 | comment | added | Candid Moon _Max_ | @DMGregory I would if I knew how, I believe I don't understand this topic on acceptable level, I didn't exactly finish this project or done it to have a proof of work. But from examples I could see that it's possible to get satisfactory results - acegikmo.com/shapes/docs/#anti-aliasing | Anti-Aliasing chapter. On top of that this is not a free package. Also, if someone is reading this, then there is this post from developers of Kerbal Space Program 2, kerbalspaceprogram.com/dev-diaries/6509 , might be useful. | |
| Jan 7, 2022 at 0:35 | comment | added | DMGregory♦ | Want to post an answer showing how you solved this with the Shapes library? | |
| Jan 7, 2022 at 0:29 | comment | added | Candid Moon _Max_ | Right now I am using Shapes plugin from Freya, works pretty well. It's definitely possible to do it yourself, but requires a lot of knowledge. | |
| Jan 27, 2019 at 11:01 | comment | added | Candid Moon _Max_ | @DMGregory Thank you in pointing me in the right direction. I will definitely try to replicate it in Shader Graph and post about my success here. | |
| Jan 26, 2019 at 22:23 | comment | added | DMGregory♦ | To use the trick in my answer there in a graph, you'll need the DDX / DDY nodes described here. The technique should translate pretty directly. :) | |
| Jan 26, 2019 at 22:20 | comment | added | Candid Moon _Max_ | @DMGregory I had a look at them but I am not good with HLSL or GLSL. While I can copy paste some things, I am better at shader graph. I will definitely research more, but for Global Game Jam I don't have too much time to spare. Thanks. | |
| Jan 26, 2019 at 17:58 | comment | added | DMGregory♦ | Did you check out previous questions about using shaders to draw circles? | |
| Jan 26, 2019 at 17:35 | history | asked | Candid Moon _Max_ | CC BY-SA 4.0 |