Timeline for Unity: How do I get the coordinates of the vertices of a blender mesh?
Current License: CC BY-SA 4.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 27, 2019 at 19:09 | comment | added | Finn Williams | works perfectly, much appreciated | |
| Jan 27, 2019 at 19:09 | vote | accept | Finn Williams | ||
| Jan 27, 2019 at 19:07 | comment | added | DMGregory♦ | Then index one point, not multiple points. | |
| Jan 27, 2019 at 19:06 | comment | added | Finn Williams | What is the variable localPoint in my case? Is it vertices? Because it doesn’t like the fact that one is Vector3 and the other is Vector3[] | |
| Jan 27, 2019 at 19:02 | history | answered | DMGregory♦ | CC BY-SA 4.0 |