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I find the Bonus-Pool mechanic in Starcraft 2Bonus-Pool mechanic in Starcraft 2 quite interesting in that regard. It's basically a pool of bonus-points that accumulates over time. When you win a match, you get "regular" points plus additional points from the bonus-pool.

Frequent players will deplete the bonus-pool quickly and therefore don't get extra points when they play. Less frequent players benefit from points from the pool.

How could this mechanic be transferred to a game like yours? I guess it would be interesting if you could earn your action-points (or currency) by completing tasks. The amount of points could also be dependent on how well you performed.

A frequent player will be able to play all the time and amass action-points he can use (to build stuff or whatever). Less frequent players also have to perform tasks (obviously) but they will get additional points from the "bonus-pool", so that they don't fall behind too much.

While this might sound quite similar to what you had in mind (action-points are given over time) it is different in that regard that you have to actually play the game to earn stuff (it doesn't happen automatically over time). The bonus will only kick in if you earn something during gameplay.

Just make it so that you get a slight benefit if you play regularly, but so that you don't fall too far behind if you only play once a week.

I find the Bonus-Pool mechanic in Starcraft 2 quite interesting in that regard. It's basically a pool of bonus-points that accumulates over time. When you win a match, you get "regular" points plus additional points from the bonus-pool.

Frequent players will deplete the bonus-pool quickly and therefore don't get extra points when they play. Less frequent players benefit from points from the pool.

How could this mechanic be transferred to a game like yours? I guess it would be interesting if you could earn your action-points (or currency) by completing tasks. The amount of points could also be dependent on how well you performed.

A frequent player will be able to play all the time and amass action-points he can use (to build stuff or whatever). Less frequent players also have to perform tasks (obviously) but they will get additional points from the "bonus-pool", so that they don't fall behind too much.

While this might sound quite similar to what you had in mind (action-points are given over time) it is different in that regard that you have to actually play the game to earn stuff (it doesn't happen automatically over time). The bonus will only kick in if you earn something during gameplay.

Just make it so that you get a slight benefit if you play regularly, but so that you don't fall too far behind if you only play once a week.

I find the Bonus-Pool mechanic in Starcraft 2 quite interesting in that regard. It's basically a pool of bonus-points that accumulates over time. When you win a match, you get "regular" points plus additional points from the bonus-pool.

Frequent players will deplete the bonus-pool quickly and therefore don't get extra points when they play. Less frequent players benefit from points from the pool.

How could this mechanic be transferred to a game like yours? I guess it would be interesting if you could earn your action-points (or currency) by completing tasks. The amount of points could also be dependent on how well you performed.

A frequent player will be able to play all the time and amass action-points he can use (to build stuff or whatever). Less frequent players also have to perform tasks (obviously) but they will get additional points from the "bonus-pool", so that they don't fall behind too much.

While this might sound quite similar to what you had in mind (action-points are given over time) it is different in that regard that you have to actually play the game to earn stuff (it doesn't happen automatically over time). The bonus will only kick in if you earn something during gameplay.

Just make it so that you get a slight benefit if you play regularly, but so that you don't fall too far behind if you only play once a week.

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bummzack
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I find the Bonus-Pool mechanic in Starcraft 2 quite interesting in that regard. It's basically a pool of bonus-points that accumulates over time. When you win a match, you get "regular" points plus additional points from the bonus-pool.

Frequent players will deplete the bonus-pool quickly and therefore don't get extra points when they play. Less frequent players benefit from points from the pool.

How could this mechanic be transferred to a game like yours? I guess it would be interesting if you could earn your action-points (or currency) by completing tasks. The amount of points could also be dependent on how well you performed.

A frequent player will be able to play all the time and amass action-points he can use (to build stuff or whatever). Less frequent players also have to perform tasks (obviously) but they will get additional points from the "bonus-pool", so that they don't fall behind too much.

While this might sound quite similar to what you had in mind (action-points are given over time) it is different in that regard that you have to actually play the game to earn stuff (it doesn't happen automatically over time). The bonus will only kick in if you earn something during gameplay.

Just make it so that you get a slight benefit if you play regularly, but so that you don't fall too far behind if you only play once a week.