Timeline for LibGDX: Change Direction
Current License: CC BY-SA 4.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Feb 11, 2019 at 13:23 | vote | accept | Junior Albin | ||
| Feb 10, 2019 at 7:56 | comment | added | Peethor | I've edited the answer to more closely resemble your edited question, but it doesn't answer what happens when your ball reaches the bottom of your screen. You will need to find a way to differentiate between reaching the bottom of the screen and reaching the side of the screen. If you have the screen size, this can easily be done by using the ball's position and size. If posXBall + circleBall.width >= screen.width, then it reached the side of the screen. | |
| Feb 10, 2019 at 7:51 | history | edited | Peethor | CC BY-SA 4.0 | added 4 characters in body |
| Feb 9, 2019 at 17:46 | history | answered | Peethor | CC BY-SA 4.0 |