Timeline for Rate-limiting players actions in a multiplayer game
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 24, 2012 at 21:05 | vote | accept | a paid nerd | ||
| Sep 7, 2011 at 17:26 | comment | added | Randolf Richardson | +1 particularly for "never trust player data" -- sometimes I think MMORPG technology should be referred to as using a master/slave architecture rather than client/server. | |
| Sep 2, 2011 at 18:02 | history | answered | Patrick Hughes | CC BY-SA 3.0 |