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Jun 24, 2012 at 21:05 vote accept a paid nerd
Sep 7, 2011 at 17:26 comment added Randolf Richardson +1 particularly for "never trust player data" -- sometimes I think MMORPG technology should be referred to as using a master/slave architecture rather than client/server.
Sep 2, 2011 at 18:02 history answered Patrick Hughes CC BY-SA 3.0