Timeline for How to calculate/structure/define rotation vector for OpenGL / WebGL
Current License: CC BY-SA 4.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 15, 2019 at 20:08 | vote | accept | user10869858 | ||
| Mar 15, 2019 at 18:29 | answer | added | DMGregory♦ | timeline score: 1 | |
| Mar 15, 2019 at 8:47 | comment | added | Jay | Hi, I've seen some of your previous questions, and while what you're asking is possible, I feel like there is a problem in your workflow that might be easier to solve. Do you have access to the 3dsMax source files for your scene? | |
| Mar 15, 2019 at 6:21 | history | asked | user10869858 | CC BY-SA 4.0 |