Timeline for How can bays and straits be determined in a procedurally generated map?
Current License: CC BY-SA 4.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 8, 2019 at 11:26 | comment | added | MSalters | The "landmass ID" is a good idea anyway, as you'll also need it in the map labeling to generate island names. | |
| Apr 5, 2019 at 17:37 | history | edited | Vaillancourt♦ | CC BY-SA 4.0 | Minor alignment. |
| Apr 5, 2019 at 14:42 | comment | added | Monty Harder | The second approach (assigning each distinct landmass an ID and distinguishing based on whether it's the same landmass on both sides of the body of water) seems like the easiest thing to do.. | |
| Apr 5, 2019 at 13:56 | comment | added | Quentin | This looks really cool, and could probably be sped up considerably by directly using the cell structure to apply the various steps rather than the graphical representation! | |
| Apr 5, 2019 at 13:38 | history | edited | DMGregory♦ | CC BY-SA 4.0 | added 356 characters in body |
| Apr 5, 2019 at 11:47 | history | edited | DMGregory♦ | CC BY-SA 4.0 | Improved image |
| Apr 5, 2019 at 11:41 | history | answered | DMGregory♦ | CC BY-SA 4.0 |