Timeline for Unity using raw mocap data without actually moving the character
Current License: CC BY-SA 4.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 25, 2019 at 5:49 | vote | accept | MBrain | ||
| May 23, 2019 at 15:41 | answer | added | Justin Markwell | timeline score: 0 | |
| May 23, 2019 at 14:31 | comment | added | DMGregory♦ | @JustinMarkwell that looks like it could be good answer, especially if you can elaborate a little on how to do this, in case OP is unfamiliar with editing animation keys. | |
| May 23, 2019 at 13:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Apr 23, 2019 at 12:04 | answer | added | Paolo Romano | timeline score: 1 | |
| Apr 22, 2019 at 21:49 | comment | added | Justin Markwell | go into the animation and delete anything that has the characters position recorded. | |
| Apr 22, 2019 at 21:18 | history | asked | MBrain | CC BY-SA 4.0 |