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Apr 25, 2019 at 20:11 comment added Ed Marty Unfortunately, as I mentioned, we have not been able to get this to happen when testing on our own. These are crashes coming in from the wild. And since this is a Unity-generated project, there are countless warnings, and the code that is crashing is not even IL2CPP code. It's all internal to Unity's process as far as we can tell (since it's crashing on the UnityPreload thread, not the main Unity thread).
Apr 25, 2019 at 16:15 history answered Pikalek CC BY-SA 4.0