Timeline for Procedurally generate regions on island
Current License: CC BY-SA 4.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 16, 2020 at 10:15 | history | edited | CommunityBot | Commonmark migration | |
| Jun 26, 2019 at 3:39 | comment | added | Felipe Gutierrez | You added images! This is exactly what I am doing for a different purpose | |
| Jun 24, 2019 at 15:34 | history | edited | Pikalek | CC BY-SA 4.0 | added illustrations, links to some definition & changed layout to improve readability |
| Jun 24, 2019 at 3:37 | comment | added | Felipe Gutierrez | For procedural floor plans this is what I do, do a Voronoi diagram from points inside the region (the island), construct a grid (it doesn't have to be rectangular, for your case a deformed grid) that encloses the same region, then compute the boolean intersections of the grid and the Voronoi, calculate the areas and assign to a data tree (list of list, jagged array, etc... whatever data structure you prefer) according to the 0.6 percentage of the smallest grid cell, you'll get some missing cells, but you can compare your culled grid with the original to find and reassign to your tree. | |
| S Jun 23, 2019 at 20:56 | history | suggested | Glorfindel | CC BY-SA 4.0 | typos corrected |
| Jun 23, 2019 at 11:50 | review | Suggested edits | |||
| S Jun 23, 2019 at 20:56 | |||||
| Jun 22, 2019 at 22:59 | history | answered | Pikalek | CC BY-SA 4.0 |