Timeline for Reasons to not use Root Motion
Current License: CC BY-SA 4.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 19, 2021 at 12:00 | history | tweeted | twitter.com/StackGameDev/status/1450431589616398344 | ||
| Oct 19, 2021 at 10:42 | answer | added | Tom | timeline score: 3 | |
| Aug 8, 2019 at 8:11 | vote | accept | Pusche | ||
| Aug 5, 2019 at 18:30 | review | Close votes | |||
| Aug 20, 2019 at 3:05 | |||||
| Aug 5, 2019 at 16:17 | comment | added | DMGregory♦ | If you haven't encountered a shortcoming that has observably hurt your project, then does it matter? | |
| Aug 5, 2019 at 16:12 | answer | added | JPSmithpg | timeline score: 5 | |
| Aug 5, 2019 at 15:20 | comment | added | Pusche | My questions is related to any shortcomings/advantages of systems in question that I might not know of. I want to know reasons for specific systems as it might influence or work better for my needs. | |
| Aug 5, 2019 at 15:16 | comment | added | Tom Tsagkatos | If a tool works for you, then there is no reason not to use it. If your way makes nice games, why does it matter what is other people's opinions? | |
| Aug 5, 2019 at 15:15 | review | First posts | |||
| Aug 6, 2019 at 6:32 | |||||
| Aug 5, 2019 at 15:13 | history | asked | Pusche | CC BY-SA 4.0 |