Timeline for Efficiently pathfinding many flocking enemies around obstacles
Current License: CC BY-SA 4.0
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 21, 2019 at 13:08 | comment | added | Darin Beaudreau | So what's a good way to handle following the path, but not exactly? If I allow kiddy cornering, I need to be able to stop the enemies from colliding with the corner of an obstacle. Should I keep the flocking behavior for both enemies and obstacles and add A* to deal with those situations? | |
| Aug 21, 2019 at 3:02 | history | edited | Robyn | CC BY-SA 4.0 | added 184 characters in body |
| Aug 21, 2019 at 1:25 | history | answered | Robyn | CC BY-SA 4.0 |