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Aug 21, 2019 at 13:08 comment added Darin Beaudreau So what's a good way to handle following the path, but not exactly? If I allow kiddy cornering, I need to be able to stop the enemies from colliding with the corner of an obstacle. Should I keep the flocking behavior for both enemies and obstacles and add A* to deal with those situations?
Aug 21, 2019 at 3:02 history edited Robyn CC BY-SA 4.0
added 184 characters in body
Aug 21, 2019 at 1:25 history answered Robyn CC BY-SA 4.0