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Nov 11, 2019 at 21:02 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
S Oct 12, 2019 at 20:26 history suggested 106866 CC BY-SA 4.0
Capitalization review.
Oct 12, 2019 at 12:35 review Suggested edits
S Oct 12, 2019 at 20:26
Oct 12, 2019 at 12:00 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Sep 12, 2019 at 11:43 answer added Hree timeline score: 1
Sep 7, 2019 at 13:57 comment added DMGregory No worries. Just next time, if you want to ask "Does Unity do this thing that seems silly?" please remember to stop and check "Wait, did I tell Unity to do this thing?" - a surprising number of these questions turn out this way. ;) If you like, you can share your solution as an Answer below, or we can put the question on hold - whichever you'd prefer.
Sep 7, 2019 at 13:54 comment added Hree @DMGregory oops. i registered A and B's event handler to object C and animation callback invoke it. so both of it changed.,, thank you for your advise.
Sep 7, 2019 at 13:45 comment added DMGregory An animation triggered on instance X should not affect instance Y, whether they're the same class or different classes doesn't matter.
Sep 7, 2019 at 13:43 comment added Hree @DMGregory um,, you mean the animation event triggered in A class should not effect to B class. right?
Sep 7, 2019 at 13:35 comment added DMGregory This is not how (non-static) C# variables nor animation events work - there's likely another factor here that's making it appear as though setting a class A instance's triggered variable also set it on an instance of class B. Can you walk us through the complete steps to reproduce this problem so we can help you track down the confounding factor?
Sep 7, 2019 at 13:29 history asked Hree CC BY-SA 4.0