Timeline for How can I simulate a bad internet connection for testing purposes?
Current License: CC BY-SA 4.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 8, 2019 at 18:28 | comment | added | BanksySan | @Philipp it does support WebSockets, just hot HTTP/2. Though, you should look at HTTP/2, it's nothing like HTTP/1, no more head-of-line blocking, no more multiple handshakes, no more duplicate headers and/or cookies. | |
| Oct 8, 2019 at 14:59 | comment | added | Philipp | It only supports http? Not even websockets? Then I don't think it has much use in game development. If you worry about latency then you wouldn't be using http in the first place. But thanks for mentioning it anyway. | |
| Oct 8, 2019 at 13:52 | history | edited | BanksySan | CC BY-SA 4.0 | added 155 characters in body |
| Oct 8, 2019 at 13:50 | comment | added | BanksySan | @Philipp This answer (stackoverflow.com/a/47401557/442351) gives an example. | |
| Oct 8, 2019 at 13:08 | comment | added | Philipp | Interesting. Can you provide more details? Maybe some example script? | |
| Oct 8, 2019 at 12:30 | history | answered | BanksySan | CC BY-SA 4.0 |