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Sep 29, 2023 at 1:12 answer added Joel Leonard-Best timeline score: 2
Nov 29, 2019 at 7:58 comment added Kintaro Thank you very much for the insight, I'll check that link and study the answer there.
Nov 28, 2019 at 16:43 comment added DMGregory There's a similar question answered on StackOverflow that may be of use to you here. The main insight is that projectile movement doesn't care about your rendering perspective. Looking at your scene top-down, side-on, full 3D perspective, etc. does not change the laws of physics or alter how projectiles move. All it changes is the rendering logic for where you draw the image on the screen. A projection matrix can handle this transformation from logical world simulation space to rendered screen space.
Nov 28, 2019 at 8:53 answer added crueltear timeline score: 1
Nov 28, 2019 at 6:05 review First posts
Nov 29, 2019 at 19:38
Nov 28, 2019 at 6:04 history asked Kintaro CC BY-SA 4.0