Timeline for Emulating 3d trajectory in top-down 2d game?
Current License: CC BY-SA 4.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 29, 2023 at 1:12 | answer | added | Joel Leonard-Best | timeline score: 2 | |
| Nov 29, 2019 at 7:58 | comment | added | Kintaro | Thank you very much for the insight, I'll check that link and study the answer there. | |
| Nov 28, 2019 at 16:43 | comment | added | DMGregory♦ | There's a similar question answered on StackOverflow that may be of use to you here. The main insight is that projectile movement doesn't care about your rendering perspective. Looking at your scene top-down, side-on, full 3D perspective, etc. does not change the laws of physics or alter how projectiles move. All it changes is the rendering logic for where you draw the image on the screen. A projection matrix can handle this transformation from logical world simulation space to rendered screen space. | |
| Nov 28, 2019 at 8:53 | answer | added | crueltear | timeline score: 1 | |
| Nov 28, 2019 at 6:05 | review | First posts | |||
| Nov 29, 2019 at 19:38 | |||||
| Nov 28, 2019 at 6:04 | history | asked | Kintaro | CC BY-SA 4.0 |