Timeline for The view matrix finally explained
Current License: CC BY-SA 4.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| S May 12, 2024 at 19:16 | history | edited | Theraot | CC BY-SA 4.0 | Some grammar, typo and link fixes, replaced some links |
| S May 12, 2024 at 19:16 | history | suggested | Ray | CC BY-SA 4.0 | Some grammar, typo and link fixes, replace possible warez link |
| May 12, 2024 at 18:12 | review | Suggested edits | |||
| S May 12, 2024 at 19:16 | |||||
| Jul 18, 2021 at 22:41 | history | edited | Theraot | CC BY-SA 4.0 | added 2 characters in body |
| Jul 18, 2021 at 22:37 | comment | added | code_dredd | "The View matrix converts from World space to Clip space" The view matrix transforms coordinates from world-space to camera/view space, not clip-space. To reach clip space, you apply a projection matrix to vertices in camera/view space. You need to correct that. | |
| Feb 6, 2020 at 10:04 | history | edited | Theraot | CC BY-SA 4.0 | edited body |
| Jan 30, 2020 at 1:39 | history | edited | Theraot | CC BY-SA 4.0 | added 8 characters in body |
| Jan 28, 2020 at 23:27 | vote | accept | Raouf | ||
| Jan 28, 2020 at 4:27 | comment | added | Vaillancourt♦ | Hey, I'd like to congratulate you for your 10k rep on this site, and thank you (a lot) for your great contributions in helping users here :) | |
| Jan 28, 2020 at 4:04 | history | answered | Theraot | CC BY-SA 4.0 |