Timeline for unity addressables: built game throws InvalidKeyException on android platform while the game runs perfectly in editor
Current License: CC BY-SA 4.0
12 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| S Oct 20, 2020 at 3:33 | history | suggested | ina | addressables tag | |
| Oct 19, 2020 at 23:42 | review | Suggested edits | |||
| S Oct 20, 2020 at 3:33 | |||||
| Feb 12, 2020 at 11:19 | vote | accept | Mahdad Baghani | ||
| Feb 10, 2020 at 12:47 | comment | added | Mahdad Baghani | @Natalo77 thanks for pointing me in the right direction | |
| Feb 10, 2020 at 12:46 | answer | added | Mahdad Baghani | timeline score: 6 | |
| Feb 10, 2020 at 12:45 | history | edited | Mahdad Baghani | CC BY-SA 4.0 | editing the fix to the problem and going to post the answer as a seperate post as the community have asked me to |
| Feb 10, 2020 at 11:17 | comment | added | Natalo77 | You should post your fix as an answer to your own question, and then accept it as an answer. | |
| Feb 10, 2020 at 9:44 | history | edited | Mahdad Baghani | CC BY-SA 4.0 | update: fixed the problem |
| Feb 10, 2020 at 8:28 | comment | added | Mahdad Baghani | @DMGregory thanks for the reply. I've updated my post. | |
| Feb 10, 2020 at 8:27 | history | edited | Mahdad Baghani | CC BY-SA 4.0 | added 981 characters in body |
| Feb 9, 2020 at 20:15 | comment | added | DMGregory♦ | Please show us enough detail of your scripts/scene setup that we can reproduce the problem in a new, empty project. Once we can see the problem live on our own devices, this will allow us to test solutions to be sure they really work. | |
| Feb 9, 2020 at 15:51 | history | asked | Mahdad Baghani | CC BY-SA 4.0 |