Skip to main content

Timeline for How do we convey scale in 2D games?

Current License: CC BY-SA 4.0

6 events
when toggle format what by license comment
Feb 13, 2020 at 20:06 comment added GammaGames You can use parallax in top-down too, stuff like caves that go into the earth or clouds that move above the world would add some depth
Feb 11, 2020 at 17:09 comment added Natalo77 In that case, you're definitely going to want to go the route of animation, proper lighting, shadows, and 2.5D draw layers to achieve better depth
Feb 11, 2020 at 14:51 comment added trimoq We aim for a open-world RPG experience. But as Philipp pointed out, large areas as I like them in 3D games might not be the best choice for a 2D game. Since I am not that talented in art, I aim for a simple, top-down orthographic projection.
Feb 11, 2020 at 14:25 comment added Natalo77 It really depends on the type of 2D game you want to create?
Feb 11, 2020 at 13:16 comment added trimoq Thanks for your answer Natalo. Your mentioned techniques of using light, shadow and multiple layers will definitely help to create deph in a scene. I was rather looking for something like the second part of your answer, to increase the viewable content. I like the idea of forcing the camera to move but do you by chance know of a game that lets the player control this?
Feb 11, 2020 at 12:54 history answered Natalo77 CC BY-SA 4.0