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Oct 4, 2011 at 8:00 vote accept zzandy
Oct 3, 2011 at 13:00 comment added Kylotan If vehicles can rotate and that changes their shape then that could complicate things significantly, because rotation is a movement in itself and may not be possible in certain positions. But I don't see an easy short-cut, no.
Oct 3, 2011 at 13:00 review Suggested edits
Oct 3, 2011 at 14:55
Oct 3, 2011 at 12:23 comment added zzandy True. Even with non-square (e.g. 2x3) vehicles at each step you get to check two rotated states. An L-shaped vehicle ... So, basicall yther is no shortcut, at each step you just have to check that the veicle is not ovelapping with obstacles?
Oct 3, 2011 at 12:09 comment added Kylotan That also works. It's the same operation in reverse really. However the collision approach is a bit easier to think about if you have irregularly-shaped vehicles.
Oct 3, 2011 at 11:51 comment added zzandy I see, I was thinking of modifying the obstacles my making them (vehicle-width) wider and (vehicle-height) taller.
Oct 3, 2011 at 11:39 history answered Kylotan CC BY-SA 3.0