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Oct 8, 2011 at 6:43 comment added ultifinitus You can also go straight for the throat - OpenGL is my personal favorite (you can wrap it with SDL or SFML)
Oct 8, 2011 at 3:36 vote accept yeomandev
Oct 7, 2011 at 23:09 comment added ChrisC If you want something a bit more challenging than SDL, try ClanLib. Like XNA it supports hardware acceleration, but also works on Linux, and also 2D exclusive.
Oct 7, 2011 at 22:39 comment added Bitgarden SFML has a nice design, but is still quite a bit buggy and is in the process of a major API redesign- I wouldn't use it for more complex games until the next release is well polished.
Oct 7, 2011 at 22:34 comment added yeomandev I'll look into those. My biggest problem with XNA is that it was so straightforward that I didn't feel like I was really learning the lower level stuff that I'm interested in exploring.
Oct 7, 2011 at 22:28 history answered Mike Cluck CC BY-SA 3.0