Timeline for Where do I begin if I want to write a C++ 2d game?
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 8, 2011 at 6:43 | comment | added | ultifinitus | You can also go straight for the throat - OpenGL is my personal favorite (you can wrap it with SDL or SFML) | |
| Oct 8, 2011 at 3:36 | vote | accept | yeomandev | ||
| Oct 7, 2011 at 23:09 | comment | added | ChrisC | If you want something a bit more challenging than SDL, try ClanLib. Like XNA it supports hardware acceleration, but also works on Linux, and also 2D exclusive. | |
| Oct 7, 2011 at 22:39 | comment | added | Bitgarden | SFML has a nice design, but is still quite a bit buggy and is in the process of a major API redesign- I wouldn't use it for more complex games until the next release is well polished. | |
| Oct 7, 2011 at 22:34 | comment | added | yeomandev | I'll look into those. My biggest problem with XNA is that it was so straightforward that I didn't feel like I was really learning the lower level stuff that I'm interested in exploring. | |
| Oct 7, 2011 at 22:28 | history | answered | Mike Cluck | CC BY-SA 3.0 |