Timeline for Where do I begin if I want to write a C++ 2d game?
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 8, 2011 at 21:42 | comment | added | Quazi Irfan | @nicol-bolas you didn't mention the cons of Allegro. Like very low amount of tutorial comparing. | |
| Oct 8, 2011 at 10:54 | comment | added | Nicol Bolas | @NickWiggill: SDL has threads and platform-specific build systems. I didn't feel the need to call it out for anything specific. | |
| Oct 8, 2011 at 9:52 | comment | added | Engineer | You still don't mention SDL... | |
| Oct 8, 2011 at 9:00 | comment | added | Nicol Bolas | @iamcreasy: If you insist. | |
| Oct 8, 2011 at 9:00 | history | edited | Nicol Bolas | CC BY-SA 3.0 | added 1160 characters in body |
| Oct 8, 2011 at 8:36 | comment | added | Quazi Irfan | Why would you prefer/suggest Allegro over SDL or SFML? | |
| Oct 8, 2011 at 0:27 | history | answered | Nicol Bolas | CC BY-SA 3.0 |