Timeline for Fully destructibility in 2D
Current License: CC BY-SA 4.0
3 events
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| Sep 10, 2020 at 20:43 | comment | added | G. Sliepen | @SergoLongid As I mentioned, you can tweak the parameters of the algorithm. So you can use different parameters for different materials. How to draw depends on what best matches your art style. But cracks in general are just thin, dark lines. Just use the color of the material but darken it, and adjust the thickness until it looks good. | |
| Sep 9, 2020 at 12:05 | comment | added | Sergo Longid | Thank you very much for your advice! Where can I read more about it? I have to add the int cinematic energy parameter to each object (for buildings it means how many times you have to hit it to completely destroy it). I have a question to you to explain in more detail how to draw the cracks (because the cracks for the tower, walls and houses must be different, because the building or wall has no black stripe around) and what about the flying pieces? The walls and towers are built of stone, but the rest of the building is made of wood or other materials. | |
| Sep 9, 2020 at 7:49 | history | answered | G. Sliepen | CC BY-SA 4.0 |