Easy fix, in the animBP Update AnimationanimBP Update Animation sequence, instead of checking pawn ownerpawn owner, check the playerplayer variable that is created by begin playbegin play. inIn this case labelled "Jogador". the
The pawn will be available before the animation begin play can officially execute, so there will be a singular execution of the update before the required player reference is actually set. checkingChecking the variable validity instead of the player pawn will ensure everything is set before updating.