Timeline for Change Text - Inside A button, inside a Canvas, inside a GameObject: Access all the texts inside of hierchy?
Current License: CC BY-SA 4.0
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| when toggle format | what | by | license | comment | |
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| Dec 22, 2020 at 1:51 | comment | added | Philipp | @ejbytes Please ask any new questions you have which are not directly related to this answer as new questions. | |
| Dec 21, 2020 at 20:32 | comment | added | ejbytes | This seems logical; haven't grasped the concepts yet. But familiar with overhead,cost. Getting started with Unity. Flash/AS3 went down it was tough. Android-API difficult for mundane tasks. I only found Unity, but took took time to decide to plunge into the API. I did a lot of refactoring recently on this project. Layers (easy, my world) but then Z messes up (auto-assign). It took me days to figure out the culprit. Like Z trumps layers? It's buggy in that design. And then Prefab, original, partial Fab? Huh? Materials and Shaders, uh-oh sounds like 3D. Took months to get familiar w/ Blender. | |
| Dec 21, 2020 at 14:29 | history | edited | Philipp | CC BY-SA 4.0 | added 1 character in body |
| Dec 21, 2020 at 14:22 | history | answered | Philipp | CC BY-SA 4.0 |