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Dec 22, 2020 at 1:51 comment added Philipp @ejbytes Please ask any new questions you have which are not directly related to this answer as new questions.
Dec 21, 2020 at 20:32 comment added ejbytes This seems logical; haven't grasped the concepts yet. But familiar with overhead,cost. Getting started with Unity. Flash/AS3 went down it was tough. Android-API difficult for mundane tasks. I only found Unity, but took took time to decide to plunge into the API. I did a lot of refactoring recently on this project. Layers (easy, my world) but then Z messes up (auto-assign). It took me days to figure out the culprit. Like Z trumps layers? It's buggy in that design. And then Prefab, original, partial Fab? Huh? Materials and Shaders, uh-oh sounds like 3D. Took months to get familiar w/ Blender.
Dec 21, 2020 at 14:29 history edited Philipp CC BY-SA 4.0
added 1 character in body
Dec 21, 2020 at 14:22 history answered Philipp CC BY-SA 4.0