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Jan 4, 2021 at 4:06 vote accept Dew
Jan 3, 2021 at 8:29 answer added Philipp timeline score: 1
Jan 3, 2021 at 7:30 comment added D.Kallan Is is possible that the issues are caused by trying to make a MonoBehaviour (GameGrid) as if it is a regular class with a constructor? GameGrid grid = new GameGrid(20, 10, 1); as far as I remember you shouldn't make objects like that, rather have it be a new GameObject and do gameObject.AddComponent(GameGrid) or something like that. Instead of your constructor you'd put the code in Awake() or Start(). (correct me if I'm wrong please.)
Jan 3, 2021 at 7:19 history edited Dew CC BY-SA 4.0
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Jan 3, 2021 at 3:59 history edited Dew CC BY-SA 4.0
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Jan 3, 2021 at 3:53 history asked Dew CC BY-SA 4.0